LiteraryDJ
A playground for remixing literature.
A creative remixing application that enables users to remix literature like a DJ remixes music.
Link ↗ to LiteraryDJ (opens in a new tab)Research Professor · Game Designer · Quantum Artist
I make games, interactive art, and digital experiences that connect technology, culture, and play.
A playground for remixing literature.
A creative remixing application that enables users to remix literature like a DJ remixes music.
Link ↗ to LiteraryDJ (opens in a new tab)Board games, climate change, and energy policy.
A board game about climate change, energy policy, and the systems that shape public futures. Artwork done by Jacob Colman. Upcoming release, stay tuned!
A playground for remixing literature.
A creative remixing application that enables users to remix literature like a DJ remixes music.
Link ↗ to LiteraryDJ (opens in a new tab)In residency with Snap, Inc., 2020.
An interactive augmented reality educational experience that invites users to learn about the molecules commonly found in our atmosphere, and the impact of wildfires and pandemics on our environment. Created as part of a SnapAR Residency with Snap, Inc. in 2020.
Link ↗ to What's in your air? (opens in a new tab)An interactive experience inviting audiences to compose a one-line poem by sampling the writings of two classic authors and then explore their line through augmented reality graffiti.
A collaboration with Sonya Clark at Amherst College connecting publishing, public humanities, and collective practice.
Link ↗ to Solidarity Book Project (opens in a new tab)An essay on visualizing remix practice and Hip hop lyric data, published in VisUMD in 2020. This ended up being the early work that led to LiteraryDJ.
Link ↗ to Visualizing the Remix (opens in a new tab)Board games, climate change, and energy policy.
A board game about climate change, energy policy, and the systems that shape public futures. Artwork done by Jacob Colman. Upcoming release, stay tuned!
With Naphtali Faulkner, CEO of Origame Digital, 2021.
After writing about Umurangi Generation, I ended up connecting with its creator, Naphtali Faulkner of Origame Digital, and creating a promotional site for the game! It's a small world.
Link ↗ to Umurangi Generation: Promotional Site (opens in a new tab)Master's thesis on game design.
I wrote my master's thesis on game design. At its core is a sociological study looking at how players do and don't bring real-world views into game worlds.
Published in SUPERJUMP Magazine, 2021.
An essay I wrote about my experiences playing Umurangi Generation. I cannot recommend this game enough!
Link ↗ to Witnessing a Dying World in Umurangi Generation (opens in a new tab)Unreleased one-page RPG.
An unreleased one-page RPG about a conflict between groundhogs and ghosts in a graveyard. Co-created with Cassandra Hradil.
Unreleased narrative role-playing game.
An unreleased narrative RPG I made about a particular goblin. Will probably come back to it soon.
Published in the Michigan Quarterly Review, 2025.
A 2025 publication in the Michigan Quarterly Review. It is a narrative collage walking the reader through a quantum computing simulation I ran on a selection of music lyrics and excerpts of literature.
Link ↗ to hope. apocalypse. despair. (opens in a new tab)Published in The New River: Journal of Art and Literature, 2025.
A 2025 work published in The New River: Journal of Art and Literature. It is an experiment with Markov chains to produce interactive poetry.
Link ↗ to remix. relive. remember. (opens in a new tab)Published in The New River: Journal of Art and Literature, 2021.
A 2021 publication in The New River: Journal of Art and Literature.
Link ↗ to Anti-Temporal Letters (opens in a new tab)Published in Voidspace Interactive Arts: Crash this Prose!, 2022.
An interactive literary work published in Voidspace Interactive Arts: Crash this Prose! in 2022.
Link ↗ to matter combines ... (opens in a new tab)Published in Queer.Archive.Work's Urgency Reader 2: Mutual Aid Publishing During Crisis, 2020.
A remix-oriented digital collage published in Queer.Archive.Work's Urgency Reader 2 during the mutual aid publishing context of 2020.
Link ↗ to Collapse (opens in a new tab)An interactive experience inviting audiences to compose a one-line poem by sampling the writings of two classic authors and then explore their line through augmented reality graffiti.
An experimental data visualization and interactive experience to harness the strange nature of quantum computing to create the familiar design of the word cloud as a means to explore literary themes.
Published in The Wrong Biennale no. 5 and salt.codes, 2022.
A digital art gallery published through The Wrong Biennale no. 5 and salt.codes in 2022. I curated this gallery alongside Cassandra Hradil and Marisa Parham.
Link ↗ to Material Conditions 01 (opens in a new tab)Published in salt.codes, 2021.
An essay about my project Collapse, collage as a form, and remixing as art. Published by salt.codes in 2021.
Link ↗ to Collapse: A Practice of Urgent Remixing (opens in a new tab)With Sonya Clark, Amherst College, 2020-2022.
A collaboration with Sonya Clark at Amherst College connecting publishing, public humanities, and collective practice.
Link ↗ to Solidarity Book Project (opens in a new tab)With Allie Martin, Director of Black Sound Lab at Dartmouth, 2022-2023.
A public humanities collaboration with Allie Martin, Director of Black Sound Lab at Dartmouth, focused on care, memory, and Black life during COVID.
Link ↗ to Black COVID Care (opens in a new tab)With Sheila Chukwulozie and Amir Hall, 2019.
I was the creative developer and designer for Project Son of Man, led by Sheila Chukwulozie and Amir Hall.
Link ↗ to Project Son of Man (opens in a new tab)Published in Solidarity Book Project Catalog, 2022.
An essay published in the Solidarity Book Project Catalog in 2022.
Link ↗ to Solidarity is a Space (opens in a new tab)With Allie Martin, Director of Black Sound Lab at Dartmouth, 2022-2023.
A public humanities collaboration with Allie Martin, Director of Black Sound Lab at Dartmouth, focused on care, memory, and Black life during COVID.
Link ↗ to Black COVID Care (opens in a new tab)With Alan B. Farmer and Zachary Lesser, University of Pennsylvania, 2024-2026.
Link ↗ to Database of Early English Playbooks 2.0 (opens in a new tab)Published in Scholarly Editing: The Annual of the Association for Documentary Editing, 2026.
A review in Scholarly Editing: The Annual of the Association for Documentary Editing of the project Taught by Literature: Recentering Black Women Intellectuals by Denise Burgher, Brigitte Fielder, and Jean M. Lutes.
Link ↗ to Review of Taught by Literature (opens in a new tab)A creative remixing application that enables users to remix literature like a DJ remixes music.
Link ↗ to LiteraryDJ (opens in a new tab)A collaboration with Lae'l Hughes-Watkins and Project STAND around archival collections data and public access.
Link ↗ to Project STAND: The Blueprint and Collections Data (opens in a new tab)A collaboration with Merle Collins, Grenadian poet, about the life of Louise Langdon Norton Little.
An essay about my project Collapse, collage as a form, and remixing as art. Published by salt.codes in 2021.
Link ↗ to Collapse: A Practice of Urgent Remixing (opens in a new tab)An essay on visualizing remix practice and Hip hop lyric data, published in VisUMD in 2020. This ended up being the early work that led to LiteraryDJ.
Link ↗ to Visualizing the Remix (opens in a new tab)A typography and design project that I'll say more about soon!
Published in The Wrong Biennale no. 5 and salt.codes, 2022.
A digital art gallery published through The Wrong Biennale no. 5 and salt.codes in 2022. I curated this gallery alongside Cassandra Hradil and Marisa Parham.
Link ↗ to Material Conditions 01 (opens in a new tab)Collection of micro-essays between members of irLh and Life x Codes.
An experimental data visualization and interactive experience to harness the strange nature of quantum computing to create the familiar design of the word cloud as a means to explore literary themes.
Published in the Michigan Quarterly Review, 2025.
A 2025 publication in the Michigan Quarterly Review. It is a narrative collage walking the reader through a quantum computing simulation I ran on a selection of music lyrics and excerpts of literature.
Link ↗ to hope. apocalypse. despair. (opens in a new tab)A creative remixing application that enables users to remix literature like a DJ remixes music.
Link ↗ to LiteraryDJ (opens in a new tab)LiteraryDJ was exhibited at Maryland Day 2026.
LiteraryDJ was invited for exhibition at the NextNOW Festival in 2025 by the Clarice Smith Performing Arts Center.
LiteraryDJ exhibited a quantum remixing installation for the Q3 Initiative annual event, supported by the Center for Quantum Networks and United Nations International Telecommunications Union.
A Digital Dialogues talk at MITH on quantum simulations and computational poetics.
LiteraryDJ was exhibited at World Quantum Day celebrations at UMD.
A public humanities talk on three digital humanities projects for the African American Public Humanities Initiative at the University of Delaware.
A talk on LiteraryDJ and remix practice for the If, Then: Technology and Poetics event series.
A public conversation about immersive media, arts access, and social impact. My co-panelists included Marisa Parham, Adriel Luis, Lisa Moren, and Nancy Proctor.
A panel for the CCBC Mellon Scholars Cohort.
I presented the plenary session & keynote for the Midwest Archives Conference on archives and digital storytelling, following my work with Project STAND and on the Amherst Uprising Digital Archive.
I served as a Technical & Social Impact Mentor for the 2026 BuildFest student hackathon at UMD.
A hands-on LiteraryDJ workshop on natural language processing and computational poetry at the University of Maryland.
A workshop on DIY digital methods and pedagogy for iCamp Media Academy at West Chester University of Pennsylvania.
A workshop on Lens Studio, AR.js, and immersive design for the New Works Incubator at the University of Maryland.
A workshop connecting immersive XR design with digital humanities methods at Parsons School of Design.
A workshop on narrative, play, and immersion at the University of Maryland.